5 Reasons To Be Happy About Bioshock Infinite's Delay

Twitter erupted in outrage when it was announced that the release of Bioshock Infinite will be delayed for six months. Worry not gamers, this could be a blessing in disguise.
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Twitter erupted in outrage when it was announced that the release of Bioshock Infinite will be delayed for six months. Worry not gamers, this could be a blessing in disguise.

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Delays suck. Sadly, it’s something us gamers are all too familiar with. We’re hardened veterans of the wait-game. It’s what we do. If we’re not playing games, we’re waiting for ‘em to come out.

Today, Ken Levine announced that Bioshock Infinite has been delayed by four months. The original October 2012 release has been pushed back to February 26, 2013.

A collective cry of despair engulfed twitter. The usual paranoid speculation reared its ugly head: Is this to be the first of many delays? Is Infinite in some kind of trouble? Has Levine decided to move the game to a next-gen platform?

Take a deep breath and relax. Bioshock Infinite will be released *this* gen. No, it’s not in trouble. And if this is indeed the first of many delays, there is no need to fret. Why? Well, I’m glad you asked…

If we’re not playing games, we’re waiting for ‘em to come out.

The best things come to those who wait.

In order to believe this age-old idiom, we must erase the hideous spectre of Duke Nukem Forever from our minds. Instead, let us recall Ocarina of Time. The wait for that game was painful. But, when it finally released, a generation of gamers wept actual tears of joy.

Here’s Ken Levine’s take on the situation:

“I won’t kid you: BioShock Infinite is a very big game, and we’re doing things that no one has ever done in a first-person shooter. We had a similar experience with the original BioShock, which was delayed several months as our original ship date drew near. Why? Because the Big Daddies weren’t the Big Daddies you’ve since come to know and love. Because Andrew Ryan’s golf club didn’t have exactly the right swing. Because Rapture needed one more coat of grimy Art Deco. The same principle now applies to BioShock Infinite.”

It won’t have to compete with GTA V

If the whispers are true, BioShockInfinite may have been delayed to clear the way for GTA V’s launch this October. Staggering the release dates of two mega-blockbusters seems like a prudent move. The advantages for gamers are clear. We don’t have to agonise over which game to spend time with and our wallets won’t take such a horrific pounding.

Which bring me nicely to my next point…

More time to save money

Cash strapped gamers – i.e. all of us – have four extra months to beg, steal and borrow the sixty bucks needed for a first day purchase.

A return to the good old days

Levine has mentioned that Infinite will be going dark from here on out, nothing will be shown at E3 and Gamescom. It may not seem like it, but this is great news. 24 hour news coverage has all but destroyed the mystery and anticipation of a new title. It used to be that gamers were drip fed a few blurred screenshots from time to time before a game launched. Now we have prolific spoilers, gameplay videos and walk-throughs well in advance of a game’s release date. It often feels like we’ve completed the damn thing before we’ve even played it. A four month black-out will help keep the game fresh and ignite that lovely tingly feeling in the belly come launch day.

A four month black-out will help keep the game fresh

An awesome last-minute addition?

Ken Levine: "When we announced the release date of BioShock Infinite in March, we felt pretty good about the timing. Since then, we've uncovered opportunities to make Infiniteinto something even more extraordinary.” Is Ken merely alluding to simple tweaks and improvements or to something altogether more spectacular? Either way, a four-month delay is a small inconvenience. The only thing you need to worry about is not dying in the next four months. ‘Cos that would totally suck balls.

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